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 Testing Rules / Rubric

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Bloody Desire
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Age : 21
Location : The Graveyard

PostSubject: Testing Rules / Rubric   Mon Jun 24, 2013 11:32 pm

Rules:
-Testee and tester must duel an entire match (no deck change).
- If a tester is disconnected, a retest must be given but a testee disconnects, if tester is winning then for the testee its a lost if a testee is winning then its a retest, if even than testee gets a retest
-All duels must be played out in advanced unrated (no ban cards allowed)
-Both players must respect one another
-if the players are unsure about ruling than internet resource is recommended or ask a DN admin
-if both players agree to use the deck under meta decks than it is allowed or if tester allows it

Result of the Match: 
O=WIN
X=LOSE
O - O= 5 points
X - O - O = 4 points
O - X - O = 3 points
X - O - X = 2 points
O - X - X = 1 points
X - X = 0 points

Main Deck:
the main deck will count for most of the points of the duel testing on how good the testee's deck built is. Main deck counts on how the users can draw and how they can pull of the combos. The main deck count for the consistency of the duel and also may result in the grades of the rest of the system. The deck built is a really huge part in separating the elites from the people who need extra help. 
Note* amount of cards in deck also count
40-42 cards no point reduction
43-45 cards 1 point reduction
46-50 cards 2 point reduction
54-55 cards 3 point reduction
56-59 cards 4 point reduction
60 cards 5 point reduction


Duel Control:
how much of feild/grave/hand they got on lock down, how much of a advantage is the testee in? 

Strategies: 
How well the testee can think of a plan and also the combos the testee can pull off at the end. 

Ruling/ Misplays:
every time when a player messes up on ruling/ or make any incorrect moves, than there will be a point reduction.
1 mistake -2 points
2 mistake -5 points
3 mistake -8 points
4 mistakes -10 points

Originality/ Creativity:
half of the post given if the user uses a deck that is is overused and constantly being played, other half should be given if the user crafted his/her own built they is different from original deck Built

Attitude:
Both testers and  testee need to be respectful of one another, if testee says gl and gg during the match then they got good attitude points is increased

Siding Skills: 
1 card sided (2 points)
2+ cards sided (3 points)
1 card sided and win duel (4 points)
2+ cards sided and win duel (MAX Points)

Overall View:
this is the part of the test which testers grade on their view point on how much the testee impressed them and the overall view they had on the duel.

Banned Decks:
FTK/OTK
Prophecy
Mermails
EvilSwarm
Dragon Ruler
Hero Deck
Dark Worlds
Six Samurais
Chaos Dragons
Geargia
Inzektors
Burn Deck
Stall Deck
(this List will be edited every month to match the current meta format)


This Should Be Copy And Pasted When Grading A Member
Code:
DN Of Tester:
DN of Testee:

Tester's Deck :
Testee's Deck :

Result Of Match: ?/5
Main Deck: ?/40
Duel Control: ?/10
Strategies: ?/10
Ruling/Misplays: ?/10
originality/ creativity: 10/10
Attitude: ?/5
Siding Skills: ?/5
Overall View: ?/5


Green Gadget: 0-64
Red Gadget: 65-84
Yellow Gadget: 85-99
Gadjiltron Elite: 100



*NOTE*
SYSTEM IS STILL BEING EDITED 


Last edited by Bloody Desire on Fri Jul 19, 2013 3:50 pm; edited 3 times in total
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jax
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PostSubject: Re: Testing Rules / Rubric   Mon Jun 24, 2013 11:39 pm

Lemmie say now for Elite dorm you need 100/100
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HelloRainbow

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PostSubject: Re: Testing Rules / Rubric   Tue Jun 25, 2013 6:41 am

Any way to earn extra credit??? It'll contribute to Gadjiltron dorm cause. Say if the testee was given a rulings quiz with 5 questions, 2 points for every correct answer, 1 for slightly correct answer, 0 if wrong. In order to get into Gadjiltron, you need 105 points??
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jax
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PostSubject: Re: Testing Rules / Rubric   Tue Jun 25, 2013 7:53 am

um no. Those questions are to keep your perfect score. Get anu of them wrong you go down to 99/100 then 98/100 ect.
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AlphaBlazer9



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PostSubject: Re: Testing Rules / Rubric   Wed Jun 26, 2013 10:40 pm

Quattro wrote:
um no. Those questions are to keep your perfect score. Get anu of them wrong you go down to 99/100 then 98/100 ect.

Okay, That seems fair in my mind....

I am currently making a deck, then i need to test, then i need to edit and test, etc until i feel it is good.....

THEN I NEED 6 MORE POSTS XD

including this.......
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Zane



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PostSubject: Re: Testing Rules / Rubric   Wed Jun 26, 2013 10:43 pm

Im pretty sure the testing rules about posting was lowerd to 10 but I wouldnt know.
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YugiMoto

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PostSubject: Re: Testing Rules / Rubric   Wed Jul 03, 2013 4:57 am

This is definately reasonable. Love how you guys make everything actually workable and not IMPOSSIBLE.
But I run Macro rabbits. Its my own build, But is that considered over used? :/
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Dragunity Skies

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PostSubject: Re: Testing Rules / Rubric   Wed Jul 03, 2013 7:34 am

YugiMoto wrote:
This is definately reasonable. Love how you guys make everything actually workable and not IMPOSSIBLE.
But I run Macro rabbits. Its my own build, But is that considered over used? :/

have you seen many???
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